This is the Ultra Runaway blog, chronicling the story of one man with no industry experience or programming training making a PC RPG.
Why make an RPG when it is one of the most content heavy game genres out there? Because it’s what I like and I don’t feel like there's enough classic turn based RPG’s out there these days. Yeah, as a one man army I should probably make a simple puzzle game or pong, but that's not my style.
I want to design stat systems and classes. I want to come up with cool dungeons, weird spells and all sorts of crazy traps. For example: you walk into a room, then everything turns upside down! That might not the best trap ever, but I’m still new and at least it’s more unique. That leads me to one of my goals with this game, I want to try to bring something a little different to the RPG genre, while still keeping all the cool exploration and strategic combat I like. As a one man team with the freedom to make whatever crazy game I want, I feel like I can make that happen, despite the many risks.
Well see how this goes. I've got a good feeling about this.